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WALKABOUT & DISCOVERY

LEARNING OBJECTIVES

Improving knowledge about the issues and opportunities of a neighbourhood or an area, and understanding more about the citizens, their culture and problems.

KEYWORDS

  • Interactive Learning

  • Cultural Connection

DURATION

2 -3 hours

SKILLS

  • Orientation skills

  • self confidence & self esteem

PREPARATION

Knowledge about the area, providing participants with a quick guideline as to what they are asked to do.

Special attention is needed to - the needs of participants with difficulties of orientation; - to their capacity of using online and/or physical maps; - to people with mobility issues or/and other disabilities; - to children eventually involved attention is needed to following them but without limiting the freedom of their reflection.

TOOLS AND MATERIALS


  • Smartphone/Ipad/Camera

  • Dice (Real or virtual)

  • maps(printed or map application

DESCRIPTION

1. Preparation:

Arrange a visit to a cultural area or create a designated space that showcases various cultural elements. - Explain the activity to participants, encouraging them to observe, interact, and collect items that resonate with their cultural identity.


2. Walkabout:

Introduce the WALKABOUT method: Instruct participants to use their mobile phones and open the "Electronic Dice" application. - Provide an example link (e.g., https://freeonlinedice.com/) or suggest virtual dice websites. - Establish a simple orientation system (e.g., 1: Go straight, 2: Turn left, 3: Turn right, 4: Turn back). - Encourage participants to determine their preferences for each number and direction pairing. - Emphasize that the rolled number will determine their next direction or action during the cultural exploration.

3.Walk:

Instruct participants to explore the area using the walkabout method and capture photos. 4. Presentation and Discussion: - Return to the room (or another designated area) and invite participants to present their photos and share their experiences.


5.Optional:

Incorporate a creative activity such as ornamental painting, collaborative painting, or video creation using the pictures and images collected by the participants.